A dropped ball and a thrown one land together. The far seat on the carousel feels faster. Describe what you saw in plain language and Studio stages the physics behind it: the setup, the prediction, the knobs, the payoff. The physics itself is never generated; your phenomenon runs on the same verified solvers as every sim in the library.
Open Studio →A hunter aims at a monkey that lets go. Two coins leave the table and land at once. You describe the phenomenon; Studio finds the false belief hiding inside it. That is the whole input.
Every generated draft is audited automatically: conservation checks, a test that the outcome can actually surprise someone, and a staging check that the scene will read coherently. A draft that breaks physics never reaches you.
The moment a draft clears the gauntlet it is a live sim: commit your prediction, run the honest physics, turn the knobs until the phenomenon gives up its rule. No queue, no waiting.
Studio fills the same scenario layer a hand-authored sim uses: story, staging, prediction, knobs. The solvers underneath are hand-built, tested, and shared by every sim in the library. A generated scenario cannot bend them, which is exactly why no sign-off queue is needed: the physics is correct by construction, and the gauntlet rejects anything that is not.